学习路径
直链速查
- C++ Quick Start:https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-cpp-quick-start
- Programming with C++:https://dev.epicgames.com/documentation/en-us/unreal-engine/programming-with-cplusplus-in-unreal-engine
- Epic Learning:https://dev.epicgames.com/community/unreal-engine/learning
- Climbing System(企业):https://tencent.udemy.com/course/unreal-engine-5-cpp-climbing-system/
- Advanced Action RPG(企业):https://tencent.udemy.com/course/unreal-engine-5-advanced-action-rpg/
- Lyra:https://dev.epicgames.com/documentation/en-us/unreal-engine/lyra-sample-game-in-unreal-engine
0. 环境
- Epic Launcher 安装 UE 5.8
- 装好 VS / Xcode(C++ 游戏开发工作负载)
- 新建 C++ 项目(Third Person 模板即可)——不必基于旧蓝图工程
1. 官方 Quick Start(必做)
https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-cpp-quick-start
目标:会建 C++ 类、编译、回编辑器测 Actor。
2. 企业课
卡住时查 Programming with C++(索引,不通读)。详见 enterprise-udemy.md。
3. 巩固
自开小项目:玩法 C++;蓝图只绑资源/调参。
和 AI 协作
优先级:自己写 > 对照教程 > 问 AI。
学习笔记
(章节、5.8 差异、企业课进度)